We just announced the rollout plan for Spellborn. It's a gorgeous MMO using the Unreal Technology with a new kind of combat system. It's also completely focused on you controlling the fighting, meaning no more "click, and wait to see what happens", it's you doing the fighting in realtime. So make sure to check it out.
David Perry shares his personal opinions on where the Sony PSP should go next.
Make sure to join your local IGDA Chapter. They're a great way to meet people in your area that can help fuel your passion for games.
I was sent this link recently by a friend, it's an interesting article by Michael Zyda from the USC GamePipe Laboratory. (You will need Adobe's PDF reader to read it. You can get that for free at www.adobe.com) Click on...
I get asked quite often to sit on advisory boards, however as I consider joining each one, I frankly never know what to expect... So I've started making notes here for new teams (or exhibitions, or investors) that want to...
Well I had a pretty major speech to give this year, it was at a conference called TED 2006. (Stands for Technology, Entertainment, Design.) The audience is a mixture of business leaders, scientists and incredibly creative folk. Over the years...
In 2003, Shiny Entertainment shipped their most complicated production yet -- Enter The Matrix for Atari. They released the game in all major languages worldwide, day and date with the theatrical release of The Matrix Reloaded from Warner Bros. This...
David Perry Game Developers Conference, 1999 After 16 years of game designing I get asked the same design questions over and over and over.... Instead of hearing concepts and ideas one by one, article by article, this lecture is a...
Don't send that game design idea. It'll never get read. Your slick new idea will be just another one on the pile. How can you avoid this?
If you want to make video games for a living, don't get discouraged by what you read, hear, or see. If you are dedicated enough, and have a positive outlook from the beginning, you can do it. Randell Trulson chronicles the evolution of Filbert Fledgling, his first video game.
Full Sail is an edgy, progressive school, but it's also an intense, compressed school. You will complete nearly 3 years of education in 14 months or less, depending on your degree program. Is it for you?
Who says that making music/sounds is tough? Well, hopefully these free/shareware programs might turn you into a prodigy/virtuoso (either that or it's time to get down... for all the wrong reasons).
Have you ever procrastinated in your life? Ever thought of what it would be like if you took Route A instead of Route B? What barriers do you set up before you even have a chance to put it on paper? Mark Morases discusses the importance of writing things down.
Ethan Levy Ethan Levy is currently a student at The University of Southern California, and holds an intern position at a game development studio which shall be known only as Super Duper Fun and Happy Game Co. for security reasons....
Gabriel Cantres Gabriel Cantres gave DPerry.com a stream of updates and impressions from his stint at the Full Sail School of Game Development and Design. This is the last in a seven part series. After fourteen long months I am...
Ethan Levy Ethan Levy is currently a student at The University of Southern California, and holds an intern position at a game development studio which shall be known only as Super Duper Fun and Happy Game Co. for security reasons....
Ethan Levy Ethan Levy is currently a student at The University of Southern California, and holds an intern position at a game development studio which shall be known only as Super Duper Fun and Happy Game Co. for security reasons....
Ethan Levy Ethan Levy is currently a student at The University of Southern California, and holds an intern position at a game development studio which shall be known only as Super Duper Fun and Happy Game Co. for security reasons....
Ethan Levy Ethan Levy is currently a student at The University of Southern California, and holds an intern position at a game development studio which shall be known only as Super Duper Fun and Happy Game Co. for security reasons....
Gabriel Cantres Gabriel Cantres gave DPerry.com a stream of updates and impressions from his stint at the Full Sail School of Game Development and Design. This is the sixth in a seven part series. My stay here at Full Sail...
Gabriel Cantres Gabriel Cantres gave DPerry.com a stream of updates and impressions from his stint at the Full Sail School of Game Development and Design. This is the fifth in a seven part series. Three months have passed since my...
Gabriel Cantres Gabriel Cantres gave DPerry.com a stream of updates and impressions from his stint at the Full Sail School of Game Development and Design. This is the fourth in a seven part series. After 2 very intensive months I...
Gabriel Cantres gave DPerry.com a stream of updates and impressions from his stint at the Full Sail School of Game Development and Design. This is the third in a seven part series. Winter break is now over and I am...
Gabriel Cantres Gabriel Cantres gave DPerry.com a stream of updates and impressions from his stint at the Full Sail School of Game Development and Design. This is the second in a seven part series. I have completed my first month...
Mark is back with another "great big list," this time turning his attention to programming languages and other sundry stuff.
Gabriel Cantres gave DPerry.com a stream of updates and impressions from his stint at the Full Sail School of Game Development and Design. In Part I he discusses his first quarter at school. Gabriel sadly passed away in a car accident in 2005, and so I leave this article posted in his memory, it's helped a lot of people.
In the first in a series, Ethan Levy shares his approach to finding your first job in the videogame industry, so that you too can spend your days taking down despots with no regard for civilian casualties, fragging alien scum, and finally taking the Cubbies to the World Series.
Searching for tools, tutorials and galleries to help you on the road to 3D greatness? Mark Moraes has compiled a "great big list of 3D stuff" to get you going.
David Perry Game Developers Conference, 2000 In 2000, David shared his experiences after 1000's of hours of design meetings... He revealed his visions of the things we always wanted to be able to do in the 'future' and now finally...
David Perry It's practically impossible to pitch a game today without a decent HOOK. I've been studying this area for years now and will publicly present my findings for the first time.Having done HUNDREDS and HUNDREDS of video game pitches...
David Perry Computer Games Developer Conference, 1997 David shares his experiences at Shiny as they invested into the field of character licensing, by explaining how to exploit your games to get Television shows, comic books and toylines from your video...
David Perry Game Developers Conference, 1998 David spoke at the 1998 Game Developers Conference of Shiny's experiences in moving from a 2D company to a 3D company and investing very heavily into 3D engine technology. (Editor's Note: You can order...
David Perry Massachusetts Institute of Technology, 2000 Over the next five years video games will have survived a full 'Family' life cycle. Starting around the mid 1970's games have been around now for about 25 years... New parents today with...